Gorilla
"Gorilla" is a two-player card game invented by
Jon Hale (the older brother of one of my classmates) sometime around
1970. It has an unusual twist: both players are on the same team!
They play against probability (or, depending on your persuasion,
predestination...) - at any rate, the opponent is also known as "the
Gorilla."
Rules:
- Both players are dealt ten cards.
- The non-dealing player is tasked with winning all the tricks
(a trick is one card from each hand), and always has the lead.
- The dealer is tasked with losing all the tricks, and must
follow suit if possible. If he can't follow suit, he may discard
any card in his hand.
- If the dealer holds a hand which cannot possibly lose all the
tricks (for example, he has all four aces), he may announce the
condition and reverse roles with his partner. If the non-dealer
holds a hand which cannot possibly win all the tricks (for
example, containing all four deuces), he may likewise switch roles
with his partner. Note: The criterion for "role switch" is
demonstrable impossibility, not just mere distaste at the quality
of your cards...
- The players win the hand if they succeed in cooperating to
make the non-dealer win all the tricks without making a mistake;
otherwise, the Gorilla wins the hand. It is a good practice is to
play out blown hands just to see whether they really could have
been won.
- The two-player team plays against the Gorilla to ten points
(or, if you wish, some other score). It turns out that just about
half of the deals can be won, so the players usually have very
little room for mistakes.
Strategy
There really is some (okay, rather limited)
strategy to this game. Here are some ideas which my sister and I have
found useful:
If you're the dealer (the one who's supposed to
lose all the tricks):
- Play your highest possible card under the leader's cards -
this makes it easier for him to win tricks later.
- When you discard, toss high cards or short suits. Getting rid
of high cards makes it possible for your partner to use
potentially smaller cards to advantage; discarding short suits can
create a void, in which case everything the leader has in that
suit becomes good.
- A "stop" in a suit (a combination of cards which will lead to
your having the highest remaining card of that suit no matter how
partner plays) can be signaled by playing a very low card on
partner's lead.
- A doubleton in a suit might possibly be signaled by playing
the lower card to the first trick in the suit, and the higher card
to the second trick (this isn't too good if used indiscriminately,
though...).
If you're the leader (the one who's supposed to
win all the tricks):
- Lead high cards (well, duh!).
- Play off longer, more powerful suits first so that your
partner can start discarding.
- If partner discards a card of a suit where you don't need
help, you can signal by playing a "flip-flop": play a card of a
different suit, then return to the original suit.
- If you have a void in a suit and sufficiently high cards in
the other three suits, you can signal this by playing one card of
each suit, followed by returning to the first suit.
- A doubleton in a suit might possibly be signaled by playing
the lower card to the first trick in the suit, and the higher card
to the second trick (this isn't too good if used indiscriminately,
though...).
So...
I hope you'll give this little game a try. It
actually is fairly entertaining, and is a nice way to pass time while
having suitable opportunity for good conversation. Do let me know
what you think!
1/1/2002
Being on the Web has its advantages. I received this note today,
and Dave gave me permission to add it to this page:
Hi Larry:
I was interested to see your extensive coverage of the gorilla
card game on the Web. I thought you might be interested in a little
more detail about the game's roots.
In 1970, Jon Hale, Stan Lanning and myself were inseparable
buddies and math enthusiasts. One of our budding intellectual
interests at the time was contract bridge. Jon and I had originally
met (age 14!?) as competitors at the Oakland Chess Club. As our
friendship grew, we found Bridge to be of interest because of the
partnership nature of the game. Jon took this introduction to bridge
and devised the game of Gorilla. Although a simpler game (and
essentially a double solitaire game), it exemplifies many of the
sophisticated features of Bridge and many other logical challenges.
Successful play often requires drawing inferences from what is not
played as much as what is (just as you mention the method to signal a
doubleton, by playing in 'reverse' order).
I remember that Jon wrote a computer program that could analyze
the best outcome of a Gorilla deal (1972). I recently found a Web
based version that Jon had posted at his Web site. It allows you to
play with the computer. I have always admired the creative aspect of
Jon's intellect, the game of Gorilla is a fond part of my memory of a
friendship that began 33 years ago.
Dave Glanville
3/25/2002
And... a note from Jon Hale!
Hi,
The full rules to gorilla are online at
http://www.gorillacon.com/gorilladoc
Have fun,
-jon
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Larry Sue
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2002 Larry Sue